Tellasin

A handsome traveller with golden hair and sapphire eye's

Description:

Tellasin
Male Aasimar Cleric 1
CG Medium Outsider (native)
Init 1; Senses Perception +5


Defense

AC 17, touch 11, flat-footed 16 (4 armor, 2 shield, +1 Dex)
hp 10 (1d8
2)
Fort 4, Ref 1, Will 7; +2 circumstance vs. blinded or dazzled, +2 trait bonus vs. charm and compulsion

Offense

Speed 40 ft.
Melee Heavy Shield Bash -2 (1d4
2/x2) and
   Heavy mace 2 (1d82/x2)
Special Attacks agile feet (8/day)
Spell-Like Abilities Bit of Luck (8/day)
Cleric Spells Prepared (CL 1):
1 (3/day) Longstrider, Protection from Evil, Endure Elements, Sanctuary (DC 16)
0 (at will) Guidance, Create Water, Stabilize

Statistics

Str 14, Dex 13, Con 15, Int 6, Wis 20, Cha 15
Base Atk 0; CMB 2; CMD 13
Feats Scribe Scroll
Traits Birthmark, Focused Mind
Skills Acrobatics -3 (1 jump), Climb -2, Escape Artist -3, Fly -3, Intimidate +2 (4 circumstance vs. evil creatures), Profession (scribe) +9, Ride -3, Sense Motive +9, Stealth -3, Swim -2
Languages Celestial, Common
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 12), domains (luck, travel), exalted resistance (6), halo, heavenborn, spontaneous casting, variant channeling (revenge/vengeance variant channeling [±1 sacred])
Other Gear Lamellar (leather) armor, Heavy wooden shield, Heavy mace, Backpack (4 @ 3 lbs), Scroll case (empty), Scroll case (empty), Signal horn, Trail rations (2), Weapon cord, 55 GP, 4 SP

Special Abilities

Agile Feet (8/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Birthmark +2 save vs. charm & compulsion
Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Exalted Resistance (6) You have spell resistance 6 vs evil spells, or any spell cast by evil outsiders.
Focused Mind +2 to Concentration checks
Halo +2 to intimidate vs evil creatures and to saves against becoming blinded or dazzled.
Heavenborn You cast spells with good or light descriptor at +1 caster level.
Revenge/Vengeance Variant Channeling (±1 Sacred) Standard channel/attack penalty
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Weapon cord Attached weapon can be recovered as a swift action.

Bio:

Tellasin’s Story

I recall the bright light. It shone and sparked. I can’t recall anything else. My dad told me some years later that as a young man he saw a bright light drop from heaven. He left the caravan to chase it.

He came to the road cross with a shrine to Desna. On the shrine he saw a small bundle. Rising into the air he saw a man, shining wings lifting him until he was out of site. That was my father. The bundle was me.

My dad took me in. The caravan is the only home I’ve known. We always were moving. Mostly from city to city within Varisia. We went up to the Kodar Mountains and back to Conqueror’s Bay. We saw places large and small.My dad traded and talked.

We left Varisia about once a year to trade far and wide never going the same way twice. We once went to Qadira where the people were strange. We passed through Ustalav which was scary, but with some nice people. There are nice people all over. We even once were at the great dwarven citadel in the Five Kings Mountain. I was still young and some of the dwarves let me pull their beards. I even met some Dwarven women, though they stayed away from dad.

Others in the caravan came and went but my dad always stayed. He married a nice woman, Mara, for a time but she died of the wasting sickness. She was nice to me and now lives in heaven. Maybe she knows my father. Maybe they talk about me sometimes.

After she died we went on longer trips. I made lots of friends in the small towns. It was harder in the big cities but the children always played with me. My halo was a big hit with them. Babies would spend hours trying to grab it.

During one of those trips dad told me about the door. He said there is a door that no one has ever opened. No one knows what is behind it. No one even knows where it is. It was locked when the world was created and can only be opened by one key. A key that lets you go anywhere.

Can you imagine going a place no one has ever been. What would you see. Would it even look like what you have ever seen. What could you do. One day I’ll find the door and the key and I’ll visit a place no one has ever been.

Dad recently went to heaven. I noticed he was hurting and tried to help. I’m not sure what I did but it’s like giving someone a hug, only on the inside. It worked for a while but then dad caught me. He told me that I have a very special gift from Desna, but that it couldn’t help him. He belonged in heaven with Mara and father, so I had to let him go.

I saw him leave and I cried. Some of the others said I shouldn’t cry, that he is going to heaven. I knew he was going to heaven and I cried anyway. I’ll miss him.

I stayed with the caravan to the next road cross but I knew I’d have to leave them. I’d had a dream of leaving. Just like in the dream, a man was waiting in a white robe, with a white cap. He had a funny looking knife that was sort of like a knife mixed up with a ring. He said he was sorry to hear about my dad. He had a warm smile I liked him right off.

He asked me to walk with him for a while and I did. We walked east to Janderhoff. We walked silently for a while when I looked at his weird knife again. I said, “Your knife looks like my Birthmark.”

“Why yes it does. What do you think that could mean?”

“They come from the same place?”

“In a way they do. This knife is a mark of my favor in Desna’s eye’s. Much as I expect that your birthmark is a mark of her favor for you as well.”

“Does that me Desna wants me to do something.”

“Yes, yes I think it does, though that’s not quite how I would have put it. I’m not sure what she wants of you but I do know the start of a path she would have you tread. Would you be willing to take the first step upon it my son?”

“She lead my dad to me. I’ll follow where she leads.”

“I believe you shall. Very well you see that young dwarf woman coming towards us with her child.” I nod, “Travel with her and help her and her companions. They’ll need your guidance though they may not expect it. I know not where this road will lead you but that it will end where Desna wills.”

I turned to go and he put his hand upon my shoulder. He smiles, “Not quite so fast my young friend. Your eagerness in Desna’s service is refreshing but I would finish our conversation ere you leave.”

I look back at him and wait, he shakes his head and smiles. “The starknife on your arm is more than just a mark of Desna’s favor. It is also Desna’s promise to aid you and guide your path.”

“She will speak to me through my mark?”

“Not quite my son, but if you speak to her she may respond. Every morning take one hour to ask for her guidance and help. While she may not respond verbally I believe you will see a response when one is needed. Much as I believe she has responded when you see people in need and wish to help.”

“When I hug them.”

“Yes exactly. Go with Desna’s blessing my son, and may she watch over you and guide your steps to ever new vistas.”

And then I felt the hug and knew that he was like me. With a smile I went to meet a beautiful dwarf and begin an adventure.

Tellasin

The Chronicle of Eo AndrewS